Hi, I'm Keana (she/her), a UX designer and artist based in Canada.Based in Canada, I recently worked as a UX Developer for Bloom Digital Media. My most recent projects are Disney Villains Cursed Café, a visual novel featuring the Disney villains in the modern era, and Later Daters, a charming visual novel about seniors finding love in a retirement community.I have previously worked on a Mixed Reality experience, a fine motor therapy game for children with cerebral palsy, and other projects.Feel free to say hi!

Games

Later Daters

Later Daters

UI/UX Designer

LongStory 2

LongStory 2

UX Developer

Art



LongStory 2

The adorable crew is heading to high school, ready or not. Negotiate a summer fling, handle friend drama and solve YAM (yet another mystery) in the follow-up to Bloom’s first award-winning dating sim.


Available on:


What I did:

LongStory 2 logo

Bloom Digital logo

Onboarding

  • Onboarding UX flow

  • Multiple tests with varying iterations of image and text placements

  • UI animation mockups and implementation (in Unity)

In-Game Screenshots


Process


UI Implementation

  • Implemented the UI in Unity (for the demo version) and again in Bloom's version of the Bevy engine (for the gold version)

  • Game UI: conversations, player choices, phone conversations

  • Main menu

  • Save files screen

  • Settings & credits

Later Daters

You’re the newest resident at Ye OLDE retirement community, where you’ll meet a cast of sexy seniors who are all dying (not literally) to meet you. It’s a lot like summer camp, but with orthopedic shoes, bridge clubs, and more jell-o. It’s an adjustment as you settle in, but who knows: maybe these will turn out to be the best years of your life!


Available on:


What I did:

Later Daters logo

Bloom Digital logo

Dialogue UI Rework

  • Improvements to spacing between different elements, like character portraits and speaker names

  • Patterns for each character that reflected their design and personality

  • Readable and clear fonts

Before and After


Process


Onboarding

  • Onboarding UX flow

  • Multiple tests with varying iterations of image and text placements

  • UI animation mockups and implementation (in Unity)

In-Game Videos & Screenshots


Process


Main Menu

  • Main menu UI & UX

  • Mockups of main menu layout and animation

In-Game Videos & Screenshots

Main menu screenshot

Process


Other UX/UI Work