Hi, I'm Keana (she/her), a UX designer and artist based in Canada.Based in Canada, I recently worked as a UX Developer for Bloom Digital Media. My most recent projects are Disney Villains Cursed Café, a visual novel featuring the Disney villains in the modern era, and Later Daters, a charming visual novel about seniors finding love in a retirement community.I have previously worked on a Mixed Reality experience, a fine motor therapy game for children with cerebral palsy, and other projects.Feel free to say hi!

Games
Art
Self-portrait
Original character design sketches
Commission samples
Emote commissions
Kazinederya zine submission
Kirby zine submission
Visual novel character art & logo
Visual novel character expression sheet
Owl Mage concept sketches
Owl Mage T-pose sheet
Lucky character design concept board
Lucky character expression sheet & action poses
LongStory 2
The adorable crew is heading to high school, ready or not. Negotiate a summer fling, handle friend drama and solve YAM (yet another mystery) in the follow-up to Bloom’s first award-winning dating sim.
Available on:
What I did:
Onboarding
Onboarding UX flow
Multiple tests with varying iterations of image and text placements
UI animation mockups and implementation (in Unity)
In-Game Screenshots
Process
UI Implementation
Implemented the UI in Unity (for the demo version) and again in Bloom's version of the Bevy engine (for the gold version)
Game UI: conversations, player choices, phone conversations
Main menu
Save files screen
Settings & credits
Later Daters
You’re the newest resident at Ye OLDE retirement community, where you’ll meet a cast of sexy seniors who are all dying (not literally) to meet you. It’s a lot like summer camp, but with orthopedic shoes, bridge clubs, and more jell-o. It’s an adjustment as you settle in, but who knows: maybe these will turn out to be the best years of your life!
Available on:
What I did:
Dialogue UI Rework
Improvements to spacing between different elements, like character portraits and speaker names
Patterns for each character that reflected their design and personality
Readable and clear fonts
Before and After
Process
Onboarding
Onboarding UX flow
Multiple tests with varying iterations of image and text placements
UI animation mockups and implementation (in Unity)
In-Game Videos & Screenshots
Process
Main Menu
Main menu UI & UX
Mockups of main menu layout and animation
In-Game Videos & Screenshots
