Hi, I'm Keana (she/her), a UX designer with a background in UI art & implementation, game design, and illustration.Based in Canada, I recently worked as a UX Developer for Bloom Digital Media. My most recent projects are LongStory 2 and Disney Villains Cursed Café.I have previously worked on a fine motor therapy game for children with cerebral palsy, a Mixed Reality experience, and other projects.I also draw.Feel free to say hi!

Disney Villains Cursed Café is a visual novel and a fresh take on iconic Disney Villains.Step into a world where every cup holds a secret and every sip can change a destiny! As the newest Potionista at the Disney Villains Cursed Café, you’ll create enchanted blends for a cast of legendary figures, all reimagined in a modern, magical world.Your choices influence their ambitions—will Gaston impress his golf bros? Can Hook steal the spotlight in community theater? Can Maleficent dominate social media? And will Ursula become a reality TV sensation? Uncover and influence the villains' stories with your potion creations.
Available on:
What I did:
Designed the overall game flow
Created and presented flowcharts, greybox wireframes, and clickable prototypes using Figma and other tools
Iterated on the flow based on client and internal feedback
The Potion Book acts as the player's in-game resource for any and all information about the game, from potion recipes to NPC storylines.
High-level and low-level UX wireframes
Interactions between the Potion Book and other systems, and interactions within the Potion Book itself
Visual development of the UI
Mockups, and assets (except for the embellishments beside the speaker's name)
Font exploration
Implemented the UI in Unity
LongStory 2 is a continuation of the award-winning LGBTQ+ friendly visual novel about teen romance, friendship and life.In the second season of this episodic visual novel, pick your pronouns and choose your presentation, then strap in for a wacky ride as you juggle romance, friendship and life. From Rollerskating to LARPing, LongStory 2 has it all.Don’t want to date anyone? Fair enough. You can still make friends and have fun collecting clues on your quest to solve a puzzling mystery.Think before you act; your choices will shape the story. Just like life!
Available on:
What I did:
Onboarding UX flow
Multiple tests with varying iterations of image and text placements
UI animation mockups and implementation (in Unity)
Implemented the UI in Unity (for the demo version) and again in Bloom's version of the Bevy engine (for the gold version)
Game UI: conversations, player choices, phone conversations
Main menu
Save files screen
Settings & credits
Later Daters is a charming visual novel about seniors finding love in a retirement community.You're the newest resident at Ye OLDE retirement community, where you’ll meet a cast of sexy seniors who are all dying (not literally) to meet you. It’s a lot like summer camp, but with orthopedic shoes, bridge clubs, and more jell-o. It’s an adjustment as you settle in, but who knows: maybe these will turn out to be the best years of your life!
Available on:
What I did:
Improvements to spacing between different elements, like character portraits and speaker names
Patterns for each character that reflected their design and personality
Readable and clear fonts
Onboarding UX flow
Multiple tests with varying iterations of image and text placements
UI animation mockups and implementation (in Unity)
Main menu UI & UX
Mockups of main menu layout and animation
