Hi, I'm Keana (she/her), a UX designer with a background in UI art & implementation, game design, and illustration.Based in Canada, I recently worked as a UX Developer for Bloom Digital Media. My most recent projects are LongStory 2 and Disney Villains Cursed Café.I have previously worked on a fine motor therapy game for children with cerebral palsy, a Mixed Reality experience, and other projects.I also draw.Feel free to say hi!

Games

LongStory 2

LongStory 2

UX Developer

Later Daters

Later Daters

UI/UX Designer

Art



Disney Villains Cursed Café

Disney Villains Cursed Café is a visual novel and a fresh take on iconic Disney Villains.Step into a world where every cup holds a secret and every sip can change a destiny! As the newest Potionista at the Disney Villains Cursed Café, you’ll create enchanted blends for a cast of legendary figures, all reimagined in a modern, magical world.Your choices influence their ambitions—will Gaston impress his golf bros? Can Hook steal the spotlight in community theater? Can Maleficent dominate social media? And will Ursula become a reality TV sensation? Uncover and influence the villains' stories with your potion creations.


Available on:


What I did:

Disney Villains Cursed Cafe logo
Disney Villains Cursed Café – Nintendo Direct 3.27.2025

Bloom Digital logo

Pre-Production UX

  • Designed the overall game flow

  • Created and presented flowcharts, greybox wireframes, and clickable prototypes using Figma and other tools

  • Iterated on the flow based on client and internal feedback

Video

Process


Potion Book

The Potion Book acts as the player's in-game resource for any and all information about the game, from potion recipes to NPC storylines.

  • High-level and low-level UX wireframes

  • Interactions between the Potion Book and other systems, and interactions within the Potion Book itself

  • Visual development of the UI

In-Game Screenshots


Process


Dialogue UI

  • Mockups, and assets (except for the embellishments beside the speaker's name)

  • Font exploration

  • Implemented the UI in Unity

In-Game Screenshots


Process


LongStory 2

LongStory 2 is a continuation of the award-winning LGBTQ+ friendly visual novel about teen romance, friendship and life.In the second season of this episodic visual novel, pick your pronouns and choose your presentation, then strap in for a wacky ride as you juggle romance, friendship and life. From Rollerskating to LARPing, LongStory 2 has it all.Don’t want to date anyone? Fair enough. You can still make friends and have fun collecting clues on your quest to solve a puzzling mystery.Think before you act; your choices will shape the story. Just like life!


Available on:


What I did:

LongStory 2 logo
Bloom Digital logo

Onboarding

  • Onboarding UX flow

  • Multiple tests with varying iterations of image and text placements

  • UI animation mockups and implementation (in Unity)

In-Game Screenshots


Process


UI Implementation

  • Implemented the UI in Unity (for the demo version) and again in Bloom's version of the Bevy engine (for the gold version)

  • Game UI: conversations, player choices, phone conversations

  • Main menu

  • Save files screen

  • Settings & credits

In-Game Screenshots


Later Daters

Later Daters is a charming visual novel about seniors finding love in a retirement community.You're the newest resident at Ye OLDE retirement community, where you’ll meet a cast of sexy seniors who are all dying (not literally) to meet you. It’s a lot like summer camp, but with orthopedic shoes, bridge clubs, and more jell-o. It’s an adjustment as you settle in, but who knows: maybe these will turn out to be the best years of your life!


Available on:


What I did:

Later Daters logo
Bloom Digital logo

Dialogue UI Rework

  • Improvements to spacing between different elements, like character portraits and speaker names

  • Patterns for each character that reflected their design and personality

  • Readable and clear fonts

Comparison Screenshots


Process


Onboarding

  • Onboarding UX flow

  • Multiple tests with varying iterations of image and text placements

  • UI animation mockups and implementation (in Unity)

In-Game Videos & Screenshots

Video

Process


Main Menu

  • Main menu UI & UX

  • Mockups of main menu layout and animation

In-Game Videos & Screenshots

Main menu screenshot
Video

Process


Other UX/UI Work